At last !
Wall-E is operationnal, and I thought I'd start out with a little bit of wood milling.
I had this large log (which, it turns out had nails in it) and I made a wavy surface on one corner.
Then I thought I ougth to make multiple offsets so that I could "dig" layer by layer until I reached the actual surface I want to achieve.
So I just selected the surfaces one by one starting with the "highest" down to the "deepest" surface and used a "Divide surface" component.
I was quite happy until the mill went in a straight line between the final point of the first surface, and the initial point of the second surface, making a deep groove in the wood.
Then I realized that indeed I was a newb in all his glory.
But thinking about it, how could I add an intermediate point to avoid this since this is just one component ?
Should I use one "divide surface"component per surface and add an offset component between each ?
This would be impossible if I had a large number of layers to mill, wouldn't it ?
Then I realized another problem with the "divide surface"component : it forces to alternate between "Down milling" and "Up milling" since the mill will always go back and forth on the surface.
It was easy to see because in one direction, all went fine, and in the other, I could see large chips of wood being thrown all over the place.
What is the trick to make sure the milling is always ,say, "Up milling"?
Cheers
Wall-E is operationnal, and I thought I'd start out with a little bit of wood milling.
I had this large log (which, it turns out had nails in it) and I made a wavy surface on one corner.
Then I thought I ougth to make multiple offsets so that I could "dig" layer by layer until I reached the actual surface I want to achieve.
So I just selected the surfaces one by one starting with the "highest" down to the "deepest" surface and used a "Divide surface" component.
I was quite happy until the mill went in a straight line between the final point of the first surface, and the initial point of the second surface, making a deep groove in the wood.
Then I realized that indeed I was a newb in all his glory.
But thinking about it, how could I add an intermediate point to avoid this since this is just one component ?
Should I use one "divide surface"component per surface and add an offset component between each ?
This would be impossible if I had a large number of layers to mill, wouldn't it ?
Then I realized another problem with the "divide surface"component : it forces to alternate between "Down milling" and "Up milling" since the mill will always go back and forth on the surface.
It was easy to see because in one direction, all went fine, and in the other, I could see large chips of wood being thrown all over the place.
What is the trick to make sure the milling is always ,say, "Up milling"?
Cheers