Quote from: Johannes @ Robots in Architecture on December 09, 2021, 08:14:10 PM
My suggestion would be to extract a transformation, e.g. based on three vertices of the mesh, and then only transfer the transformation to Unreal and move the meshes there.
You will have some challenges with the different coordinate systems, but maybe Mindesk takes care of that for you.
Alternatively you can use the low-resolution robot meshes in the settings, they can be a bit ugly though. Also, recompute your solution once, otherwise there are some wrong colors.
Best,
Johannes
Good idea, will definitely try it out. Thanks a lot for the help!