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Messages - ricruiz

#1
This question is most likely multi-threaded, but here it goes:

I am currently experimenting with adjusting the speed of movement of a kr-150 from multiple sets of points. So far, what has worked is providing more coordinates between two points within the path, but I am looking for other ways with far more precise control. Are there currently any known ways to do this within KUKA|PRC?

We have been successful in adjusting velocity/acceleration through KUKA simulations via Maya plugins/emi/path tables, but the level of control within KUKA|PRC in complex movements is more intricate and run with less errors (Torque/Memory leaks/loading + unloading path tables).

Ideally with a more precise control of movement, I am looking to synchronize two robots (KR-210 with KRC2) with a series of movements with varying levels of velocity/acceleration via RoboTeam.

Any thoughts?

#2
Support / Re: Open Meshes
December 02, 2016, 01:16:52 AM
Johannes,

The error was on my end, as the tool I added on the flange was an open mesh I had to close on my very own. The different meshes that bake had to join before exporting into Maya for animating, so the aforementioned error caused the entire issue. The end goal was to see how Kuka simulations interact with other animation software and how such effects in the software can inform its capabilities, so I'm certainly one step closer now! Thanks for your time.
#3
Support / Open Meshes
December 01, 2016, 01:01:54 AM
For the purposes of rendering and animating the kuka simulation for demonstrative purposes, I am trying to join the meshes of the robot for easier exporting. However, the KUKA robot body keeps baking as an open mesh, regardless of joining the base, flange, and body or keeping them separate (to note, the base, flange, and tool all bake as closed meshes). Is there currently a solution to this? Thank you for your time.

If it helps, I am using a KR150-240 -2 L110/180, Rhino 5 SR12 64-bit, and Kuka|PRC build 20161023 - October 23rd, 2016