I have a definition which works nicely for cutting circular pockets, but so far only as deep as one pass will allow.
My next step is to add multiple passes at increasing depths in order to cut deeper pockets.
I'm wondering what the best approach to this will be:
Recycling the existing definition?
Or trying something more fun like Hoopsnake?
Also reverse direction of cut...
My next step is to add multiple passes at increasing depths in order to cut deeper pockets.
I'm wondering what the best approach to this will be:
Recycling the existing definition?
Or trying something more fun like Hoopsnake?
Also reverse direction of cut...