Pocketing sequence

Started by Woodboss, December 22, 2017, 12:52:48 PM

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I have a definition which works nicely for cutting circular pockets, but so far only as deep as one pass will allow.

My next step is to add multiple passes at increasing depths in order to cut deeper pockets.

I'm wondering what the best approach to this will be:
Recycling the existing definition?
Or trying something more fun like Hoopsnake?

Also reverse direction of cut...

Johannes @ Robots in Architecture


So you mean having stepdowns?
See the attached example!

To reverse the direction, simple use the Reverse List component to do so!



Thanks Johannes,

I hadn't realised that 'move' would work for a list like that, I just thought in terms of points, curves etc.

I'm just about set to mangle a lot of lumps of timber trying to make super size Turners Cubes over the holiday now.

One day I'm going to ask a difficult question...


Johannes @ Robots in Architecture

That sounds awesome!!
For me it's mostly research proposals over the holidays, probably no hands-on stuff!